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May 29, 2008

 

Ready, Set, Play!

 

If you hear the word "gamer" and immediately default to an image of a long-haired teenager in ill-fitting clothes, think again. More and more older adults are turning to video games for a dose of physical and brain fitness.

 

  • According to the Entertainment Software Association, 24% of Americans over the age of 50 played video games in 2007.

  • The brain fitness software market alone generated $225 million in revenue in 2007 -- up from $100 million in 2005.

  • The serious games market in the U.S. is estimated to be $1.5 billion, growing at 8% per year.

  • Educational Games Research (EGR) reports, "health plan investment in brain fitness centers rose from $35 million in 2005 to $65 million in 2007."

  • EGR also reports that more than 400 brain fitness centers have been launched in residential facilities for the elderly in the U.S.
wiipic

Healthy Games research getting a lot of play

At the recent Games for Health national conference, four major emerging trends in healthy gaming were outlined:

  • The escalation of exergaming -- the use of games to improve physical fitness
  • The introduction of video games into rehab and therapy programs
  • The participation of major health care providers in healthy gaming research and practice
  • The rise of games for first responders and medical professionals

Those providing services to the aging have not been left out of this growing industry. The delivery of health education and fitness activities through the use of interactive electronic games that allow people to play safely at any age is increasing. This approach, known as "serious games," researches games and simulations for non-entertainment domains - education, training, health, public policy, defense, and strategic communication.

Many of these games create simulated environments that engage and motivate older adults to role play; craft their own scenarios; and evaluate, make choices and discover the consequences of those choices.

Virtual world and simulation technologies are used to address problems and design solutions in healthcare that include improving patient safety, increasing collaboration to reduce healthcare costs, offering immersive therapy and rehabilitation, and expanding training opportunities to a wider spectrum of caregivers and outreach programs.

Current research in the healthy games arena seeks to measure what changes can be linked to the actual message or movement provided through the game and to determine what game activities motivate behavior change, such as increased exercise. Researchers in this field are studying the processes of learning, skill development, community building, and attitude and behavior changes.

The Robert Wood Johnson Foundation funds Health Games Research at the University of California -- Santa Barbara.  This national program supports research to enhance the quality and impact of interactive games used to improve health. Its aim is to advance the innovation, design, and effectiveness of health games and game technologies to help people of all ages improve their health-related behaviors and achieve better health outcomes.  

Wii leading the way


Much of the research and practical applications of healthy gaming is being done with the Nintendo Wii game system:


  • Meridian Health in New Jersey has launched an "exergaming" research initiative focusing on the metabolic and caloric impact of workout regimen involving Wii-gaming, as compared to traditional workouts.

  • Sister Kenny Rehabilitation Institute has teamed up with the University of Minnesota to design a study that will measure patients' function before and after rehab which includes use of the Wii. Preliminarily, it appears that "Wii-hab" helps patients improve strength, range of motion, dexterity and balance.

  • The recent U.S. launch of Wii Fit will likely invite further research efforts. Wii Fit allows players to create personal profiles, set training goals and track progress in lowering weight, BMI and Wii Fit Age. The game's four main exercise categories include strength training, aerobics, yoga and balance.
Another Nintendo game platform, the Nintendo DS handheld game system, will debut a smoking cessation game in November 2008.


Log on to learn more

 

Humana Games is sponsored by Humana Health and is dedicated to understanding how video games can be used to encourage active lifestyles, combat obesity, encourage effective disease management, provide entertaining physical therapy and battle age-related physical and mental decline.

 

Dancetown Fitness System is designed for use in continuing care retirement centers (CCRCs), assisted living, retirement communities and senior centers. Dancetown provides tools to track standardized Tinetti Balance and Gait tests, the Senior Fitness test, the TUG test and the Six-Minute Walk test.


Lightspace is a new product that includes an interactive floor space comprised of 16"x16" programmable LED lit and pressure sensitive tiles that can display any color, pattern or image. The surface is able to detect location, movement and density of players in order to provide limitless variety of games.

 

www.Gaming4Health.com is the first online social network for healthy games. Log on to find a growing database of healthy games, as well as a place to share knowledge, research and experience in healthy gaming.

 

If the idea of serious games ignites your passion, check out the masters program in Serious Game Design at Michigan State University. This program prepares game designers, theory experts, content experts and researchers for careers in collaborative serious game design.

 

News you can use

 

EPA Aging Initiative -- New fact sheets available from the EPA Aging Initiative may be used to educate people about chronic conditions that can be made worse by exposure to environmental hazards. The fact sheets have been translated into 15 different languages and are available at no cost to share with colleagues, students, or caregivers. http://epa.gov/aging/resources/factsheets/order.htm

2008 Older Americans Month Program Champions -- The U.S. Administration on Aging (AoA) is pleased to present the 2008 Older Americans Month Program Champions, highlighting programs and initiatives in States and communities that demonstrate the principles of the AoA's efforts to modernize community-based long term care and provide greater assurance that older people in the U.S. will maintain their independence in the community longer than ever before. A new 2008 Program Champion will be featured on the AoA website each business day during Older Americans Month through July 2008. For more information, visit http://www.aoa.gov/press/oam/May_2008/program_champions.asp

Developing National In-Home Caregiver Training Standards -- is a report recently issued by the Caregiver Project for Older Americans. Click here to download a copy of the report. caregivingreflection


Slow Medicine -- A recent New York Times article explores the idea of "slow medicine," which emphasizes comfort over cure at the end of life.

calendar graphicUpcoming events in aging


Planning for Livable Communities


The University of Indianapolis Center for Aging & Community is pleased to offer two free IN Place presentations by Kathryn Lawler, a public policy expert focusing on issues related to aging and the built environment, in Vincennes and Indianapolis on July 8 and 9.


Tuesday, July 8, 2008
IN Place/Southwestern Indiana Mayors' Roundtable
Vincennes University Student Union

9:00-9:30am Registration

9:30am Welcome
Phil Wrath. VP of Financial Services & Gov't Relations

9:35-10:00am AdvantAge Survey Data
Philip B. Stafford, Ph.D.
Director, Center on Aging & Community, Indiana University

10:00-10:45am Maturing of America
Sandy Markwood
CEO, National Association of Area Agencies on Aging

10:45-11:00am BREAK

11:00am-12:00pm IN Place Presentation: Planning Livable Communities
Kathryn Lawler, Public Policy Expert

12:00pm LUNCH
Welcome by Vincennes Mayor Al Baldwin

There is no charge for this event, but RSVPs are requested. Please RSVP to Sheri Phillips at 1-800-742-9002 by June 30, 2008.


Wednesday, July 9, 2008
Good Hall ~ University of Indianapolis

8:00-8:30am Continental breakfast and Communities for Life slideshow

8:30-8:35am Welcome

8:35-8:45am Introduction to Communities for Life projects

8:45-10:00am Planning Livable Communities
Kathryn Lawler, Public Policy Expert
Q&A period will be available after Lawler's presentation.

There is no cost to attend, but please RSVP to Stephanie Black at (317) 791-5930 by Wednesday, July 2.

Generations' 2008 Aging Well Retreat -- will take place Tuesday, June 3 in the Vincennes University Student Union, Vincennes, IN. The day will feature speakers on topics related to active aging, free health screenings, vendor fair, continental breakfast, lunch and door prizes. To reserve a ticket, call (812) 888-5880 or 1-800-742-9002. Tickets are $10 and must be purchased in advance.


Free nursing home teleconference -- A free consumer education teleconference for families on how to get good nursing home care for a loved one will be offered on Tuesday, June 10 from 7:00 - 8:30pm.  Registration required. Call United Senior Action at 1-800-495-0872 or (317) 634-0872.

Have something to say?

If you have an idea or suggestion for the IANA e-news, or if your organization has an announcement you would like published, please contact Amy Magan at amagan@uindy.edu or (317) 791-5933. All submissions are subject to editing for length.

The IANA e-news is published monthly by the University of Indianapolis Center for Aging & Community.

University of Indianapolis Center for Aging & Community
901 S. Shelby Street  Indianapolis, IN 46203
(317) 791-5930 PHONE  (317) 791-5945 FAX 
http://cac.uindy.edu

 

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